Vanilla Doom maps vs modern wads, the difficulty gap is getting insane
I was playing through some 2024 community wads after a weekend of E1M1 runs on the base game and the difference is wild. Back in 2016 when I first got into modding, UV on classic stuff felt doable, but now these megawads have 300 monster fights in tiny arenas and hitscanners everywhere. Part of it is PK and the source port tricks making crazy encounters possible, but also the community changed from puzzle solving to reflex demanding. I can beat the original on nightmare but I get smoked on map 2 of some new banger, so what side are you all on, fairness for casual players or full chaos for veterans? Has anyone else noticed this shift over the last 5 or 6 years specifically?
Question for you: how much of that gap is just map authors refusing to make anything that isn't tuned for the top 5% of players? I watch people clear these brutal fights with rocket jumps and perfect timing, but then a casual fan jumps in and hits a wall by map 3. Feels like the community built a ladder and then pulled it up behind them.