Tried GZDoom vs plain Chocolate Doom for my old megawad and the difference hit me in 10 minutes
I've been messing with an old Doom 2 megawad I made back in 2004, and for years I ran it on Chocolate Doom because I wanted that vanilla feel. Last week I loaded the same wad into GZDoom just to see, and the difference was wild. Mouse look and higher res made it feel way less clunky, but the real kicker was the saved games actually loading without me losing my inventory each time. I also noticed a few linedefs in my map 07 that vanilla never rendered right, and GZDoom showed them fine with no changes to the wad. I still keep Chocolate Doom around for testing DeHackEd stuff, but for actually playing through my own maps I'm not going back. Has anyone else noticed GZDoom catching map errors that vanilla just quietly ignores?