My kid asked why my Doom map looks like our old apartment, and that one question fixed my whole design block
I showed him the 3 room layout I built in Doom Builder last Tuesday and he just said 'why is there no bathroom,' which sounds dumb but made me realize I'd been copying textbook levels instead of building from places I actually know, so now I'm blocking out my grandmother's house in Kentucky room by room.
Why do we always map what we think a level should look like instead of what we actually grew up around? I did the same thing for years, copying hallway after hallway from games I liked, and every map felt dead. Then I made a level based on my uncle's trailer, weird L-shaped kitchen and all, and suddenly it had flow I never got before. Real places have messy rooms that don't make sense on paper but feel right to walk through. Your kid basically handed you the best level design tip for free. Grandmother's house in Kentucky sounds like way better source material than any tutorial.