I spent 6 years editing Doom WADs wrong and a DeHackEd file finally showed me
Turns out I was slapping new sprites and sounds onto existing actors this whole time, thinking that was modding. Then I opened a friend's DeHackEd patch last month and watched him change the zombie's pain chance and drop rate, and it hit me that I never touched the actual behavior code. I felt like a guy who'd been repainting a forklift while the lift mechanism was broken. Anyone else realize they were only doing cosmetic edits for years before diving into the actual state tables and frame actions?