Guy on a Doom forum said my WAD was 200MB because of unused textures and it stung
I had packed every texture from the base game into my map pack out of pure laziness, and he was right that most of it never showed up on screen. Cut it down to 18MB using a quick sector-based check, and now I test every release with that step first. What's your go-to tool for finding dead textures in a WAD?