Am I the only one who thinks Quake's old BSP compiler beats the newer tools for small maps?
Spent last weekend rebuilding a small deathmatch map I made back in 2003, and I ran it through both the original qbsp from the old id tools and a newer compiler I grabbed off a modding forum. The old one finished in about 40 seconds and the lighting on the walls came out way more even, no weird dark patches in the corners like the new tool gave me. The new compiler had nicer docs and a bunch of flags, but the light leaks around my door frames were bad enough that I went back and recompiled the whole thing the old way. Maybe it's just my map being tiny and sloppy, but the old tool seems to handle brushes that overlap a little better. I'm not saying the new stuff is bad, it just felt like overkill for a 12-room arena. What compiler do you all use for small Quake maps, and do you bother with the new flags or just keep it simple?