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I finally gave in and played a legacy game after my friend in Omaha wouldn't shut up about Pandemic Season 1.

We finished the whole campaign over a long weekend, and I've never felt that kind of tension or investment in a box of cardboard before. Anyone else get totally blindsided by how good a legacy game can be?
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3 Comments
torres.drew
Oh man, my buddy had the same thing happen with Gloomhaven. He borrowed it as a joke, said it looked like a math homework simulator. Two months later he's sending me pictures of his painted minis and talking about card combos at 2 AM. It's wild how a game that changes can just hook you like that.
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matthew_owens9
Gloomhaven is basically a part time job with extra steps. You need a whole table just for the map tiles and spend more time setting up than playing. My group gave up after three sessions because the rulebook felt like reading a tax form. Some people just want to roll dice and have fun, not solve a puzzle for four hours.
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wrenwilson
Honestly I felt the exact same way as @matthew_owens9 at first. The setup was a huge pain and the rules seemed crazy. But my group stuck with it for one more session and something just clicked. Once you get past that first big wall, the puzzle of each scenario becomes the fun part. It stops feeling like homework and starts feeling like this cool, shared brain game. I went from wanting to just roll dice to planning my card moves all week.
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