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Why does nobody talk about how bad game tutorials have gotten?
I fired up a new game last week after a 12 hour workday and the first 45 minutes was just hand holding through menus and walking simulators. Then I hit the actual combat and the game expected me to know all the advanced combos it never taught me. It feels like devs are scared to let you fail, so they over explain the easy stuff and totally skip the hard stuff. Am I the only one who would rather have a quick text guide and a hard boss to figure out, or do people actually like these cinematic tutorial levels?
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